cl_corpsestay "1" cl_himodels "0" cl_minmodels "1" cl_shadows "0" cl_vsmoothing "0" cl_weather "0" d_spriteskip "1" fastsprites "2" gl_d3dflip "1" gl_dither "0" gl_fog "0" // Note: Setting "gl_picmip" to "2" or "3" causes the HUD to be too blurry to // be useful, and setting "gl_picmip" to "4" crashes the game. gl_picmip "1" gl_spriteblend "0" gl_texturemode "gl_nearest_mipmap_nearest" gl_wateramp "0" gl_ztrick "1" hisound "0" hud_deathnotice_time "1" hud_saytext_time "1" loadas8bit "1" max_shells "0" max_smokepuffs "0" mp_decals "0" r_decals "0" r_detailtextures "0" r_detailtexturessupported "0" r_dynamic "0" s_eax "0" stopsound sv_wateramp "0"