_cl_minimap "0" cl_bulletejects "0" cl_corpsestay "1" cl_dmsmallmap "1" cl_dynamiclights "0" cl_fog "0" cl_himodels "0" cl_numshotrubble "0" cl_particlefx "0" cl_vsmoothing "0" cl_weatherdis "0" d_spriteskip "1" gl_d3dflip "1" gl_dither "0" gl_fog "0" // Note: Setting "gl_picmip" to "2" causes the HUD to be too blurry to be // useful, and setting "gl_picmip" to "3" crashes the game. gl_picmip "1" gl_spriteblend "0" gl_texturemode "gl_nearest_mipmap_nearest" gl_wateramp "0" // Note: Setting "gl_ztrick" to "1" causes severe screen flicker when the // mini-map or overview map is displayed. //gl_ztrick "1" hisound "0" hud_deathnotice_time "1" hud_saytext_time "1" loadas8bit "1" max_rubble "0" mp_decals "0" mp_markerstaytime "1" mp_nummapmarkers "1" r_decals "0" r_detailtextures "0" r_detailtexturessupported "0" r_dynamic "0" s_eax "0" stopsound sv_wateramp "0"