GoldSource Engine Game Graphics Modes ===================================== Graphics Renderers ------------------ Software Direct3D OpenGL Color Depths ------------ 16-Bit 32-Bit Note that the "Software" graphics renderer only supports 16-bit color depth. Window Modes ------------ Fullscreen Mode Windowed Mode Normal Display Mode Resolutions ------------------------------- 640x480 800x600 1024x768 1152x864 1280x1024 Widescreen Display Mode Resolutions ----------------------------------- 1280x720 1280x800 1680x1050 1920x1080 Windows Registry Key Entries ---------------------------- [HKEY_CURRENT_USER\Software\Valve\Half-Life\Settings] "EngineDLL"="*1" "EngineD3D"=dword:*2 "ScreenBPP"=dword:*3 "ScreenWindowed"=dword:*4 "ScreenWidth"=dword:*5 "ScreenHeight"=dword:*6 "CrashInitializingVideoMode"=dword:*7 *1: sw.dll = "Software" graphics renderer. hw.dll = "Direct3D" and "OpenGL" graphics renderers. *2: 00000000 = "OpenGL" graphics renderer. 00000001 = "Direct3D" graphics renderer. Note that this entry is ignored for the "Software" graphics renderer. *3: 00000010 = "16-Bit" color depth in Hex (10 Hex = 16 Decimal). 00000020 = "32-Bit" color depth in Hex (20 Hex = 32 Decimal). *4: 00000000 = "Fullscreen" mode. 00000001 = "Windowed" mode. *5: 00000### = Display mode resolution screen width in Hex. *6: 00000### = Display mode resolution screen height in Hex. 00000280 Hex = 640 Decimal 000001E0 Hex = 480 Decimal 00000258 Hex = 600 Decimal 000002D0 Hex = 720 Decimal 00000300 Hex = 768 Decimal 00000320 Hex = 800 Decimal 00000360 Hex = 864 Decimal 00000400 Hex = 1024 Decimal 0000041A Hex = 1050 Decimal 00000438 Hex = 1080 Decimal 00000480 Hex = 1152 Decimal 00000500 Hex = 1280 Decimal 00000690 Hex = 1680 Decimal 00000780 Hex = 1920 Decimal *7: 00000000 = Crash did not occur during last graphics mode initialization. 00000001 = Crash occured during last graphics mode initialization. Note that "00000001" resets the graphics mode settings to the game installation defaults.