--------------------------------------------------------------- Map Name: "Facing Dragons" CTF level for Quake 2 by Shon Shaffer "Maric" Files: Marics_CTF4.zip / Marics_CTF4.bsp Contact: maric@backshooters.com.com Date: 7/26/2001 --------------------------------------------------------------- *Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan. * The textures came from the "Fesh Team" GRDM map series *GAMEPLAY INFO* Single Player : the Galds. but they hate space =) Deathmatch : well, actually no CTF : Yeah baby! Cooperative : nope Difficulty Settings: nope Base System: P3 1gig Player load : I am thinking 6-14 is about right *BUILD INFO* Build Time: 12 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 23 secs. QVIS3 : 355 secs. QRAD3 : 1059 secs. Known Bugs: nope... errrrr... uhhh... just don't fall *INSTALLATION* if you got this zip file intact just aim this puppy at your Quake2 folder and let go. *NOTES* Yep you guessed it, this map is no doubt a slightly different Q2 version of the UT map "Facing Worlds". I made it my own and changed quite a few things for Q2, for instace: the draw distance is a killer in Q2 so this is the limit. In fact you can just start to see some distance clipping from just the right angle. The bases are VERY different in the interior. I don't like to just copy an idea, lets just say I liked the gameplay enough to borrow the basics... OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society".. *COPYRIGHT/PERMISSIONS* "Facing Dragons" (Marics_CTF4) is Copyright (c) 2001 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any CD for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx! Maric