Stunt Island Fighter Jet Landing ================================ (C)Copyright 2006, Rich „Weeds„ Nagel - All rights reserved Heroic climax to a blockbuster movie! ------------------------------------- The file contained in this archive is a short self-playing Bink format movie of a fighter jet landing at a military base, originally created with Disney Software's old gem "Stunt Island" (circa 1992). The movie includes CD quality stereo jet aircraft and landing sound effects, as well as a short clip of one of my own original music compositions "Triumph of Greatness (Op. 1)". Viewing the Movie ----------------- To view the movie, simply unzip SIFJLAND.ZIP to any directory on your hard drive and then run "Stunt Island Fighter Jet Landing.exe". The movie will run on any PC under Windows 9.x or higher. Sit back and watch as this fighter jet passes overhead and lands, enjoy the ear-shattering whine of those turbine engines, and marvel at the music from the climax of this blockbuster movie! Movie Command Line Parameters ----------------------------- SYNTAX: "Stunt Island Fighter Jet Landing.exe [/Switches]": /P - Preload the entire Bink video into memory. /L## - Loop the animation (just /L for infinite). /F#.# - Use this frame rate (just /F for fast). /T## - Play the specified sound track. /Z - Use waveOut instead of DirectSound for audio output. /S - Show the playback summary when finished. /X## - Specifies the X coordinate of the playback. /Y## - Specifies the Y coordinate of the playback. /W#.# - Stretch to this width in pixels (can be slow). Use negative numbers for scaling (i.e. for 2x, use '/w-2'). For full screen, use -1 ('/w-1'). /H#.# - Stretch to this height in pixels (can be slow). /R - Fill the screen with a black background. /C - Hide the cursor when in the Bink window. /M## - Simulate this read speed (in bytes/second). /E## - Specified the amount of memory for read buffering. /G - Don't load the read buffer when opening the Bink (faster opening). /K - Do not use multi-threaded device reading. /U## - Disable controls: 1=pause, 2=skip, 4=quit. /N - Never skip frames when falling behind. /Q - Show run-time playback statistics. /J - Don't pause the video when the focus is lost. /I# - Window style: 0=normal, 1=no caption, 2=nothing. Add 100 for always-on-top. /A## - Display options: 1=2x height doubled, 2=2x height interlaced, 3=2x width doubled, 4=2x width and height doubled, 5=2x width and height interlaced, 6=1x height interlaced, 7=force none. Add 100 for grayscale, 1000 to show alpha. /D## - Display resolution: 1=320x200, 2=320x240, 3=320x400, 4=400x300, 5=480x360, 6=512x384, 7=640x400, 8=640x480, 9=800x600, 10=960x720, 11=1024x768, 12=1152x864, 13=1280x1024. To set the color depth, add: 0 for 16-bit, 100 for 24-bit, 200 for 32-bit, 300 for 8-bit, 400 for at least high-color (16, 32, then 24), 500 to try true-color (32, 24, then 16), and 600 for true-color only (32, then 24). /B## - Blitting style: 0=Automatic, 1=DirectDraw primary display (best quality, very fast), 2=DIBSection (best quality, most compatible), 3=YV12 overlay, 4=YUY2 overlay, 5=UYVY overlay, 6=YV12 off-screen, 7=YUY2 off-screen, 8=UYVY off-screen, 9=DirectDraw RGB video memory off-screen, 10=DirectDraw RGB system memory off-screen. Programs and Utilities ---------------------- The movie was originally created using Stunt Island, and then converted to a soundless AVI format movie file using the internal screen capture features of DOSBox v0.65. The music was composed on a Creative Labs' WaveBlaster I and three AWE32s, an 8mb EMU Technologies soundbank, a 24mb Sonido Media soundbank, and numerous other custom EMU Technologies and Sonido Media soundbanks loaded into 96mb of on-board AWE32 ram, a Casio CZ-1 keyboard (yeah I know it's old, damn thing weighs a ton too ), and using Twelve Tone Systems' Cakewalk Professional v3.01, with extensive digital editing and mixing using GoldWave v4.26 and Cool Edit Professional v1.20. The Bink format animation was created using DDClip Pro v3.03 for sound and video editing and mixing, and Rad Game Tools v1.6b for Bink format conversion. Copyrights and Legalities ------------------------- (C)Copyright 1998-2006, Rich „Weeds„ Nagel - All rights reserved "Triumph of Greatness (Op. 1)" (C)Copyright 1998, Rich „Weeds„ Nagel - All rights reserved. No distribution without written consent. The Stunt Island Fighter Jet Landing movie (SIFJLAND.ZIP) may be freely distributed in it's whole and unmodified form, contained in it's original unmodified and unedited ZIP format archive, including all documents, text, and support files. The Stunt Island Fighter Jet Landing movie (SIFJLAND.ZIP) and it's contents may NOT be distributed on any commercial CD-ROM or any other commercial magnetic or electronic media (commercial or freeware implied), on any "pay per download" online service, for ANY purpose of financial gain whatsoever, or for any purpose other than 100% FREEWARE. ENJOY! ------ Rich „Weeds„ Nagel richnagel@earthlink.net rfnagel@racesimcentral.com richnagel@simpilot.net rfnagel@juno.com http://www.richnagel.net http://home.earthlink.net/~richnagel http://www.geocities.com/rfnagel http://www.geocities.com/timessquare/metro/7256 http://www.simpilot.net/~richnagel http://snor.cmoo.com http://snor.cmoo.com/weeds http://snor.cmoo.com/weeds/Stunt_Island http://www.cmoo.com/~snor http://www.cmoo.com/~snor/weeds http://www.cmoo.com/~snor/weeds/Stunt_Island