[DefaultPlayer] Name=Rich Nagel Class=Unreali.MaleOne Skin=Male1_Nagel.Rich_Nagel Team=255 Face= [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-600.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+600.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Toggle bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="set input MouseX Axis aStrafe Speed=600.0 | OnRelease set input MouseX Axis aMouseX Speed=6.0",Alias=LookStrafe) Aliases[26]=(Command="set Engine.PlayerPawn DodgeClickTime -1.000000 | OnRelease set Engine.PlayerPawn DodgeClickTime 0.250000",Alias=ToggleDodgeClick) Aliases[27]=(Command="BehindView 1 | set input D BehindViewOff",Alias=BehindViewOn) Aliases[28]=(Command="BehindView 0 | set input D BehindViewOn",Alias=BehindViewOff) Aliases[29]=(Command="set Engine.PlayerPawn bAlwaysMouseLook False | set input CapsLock MouseLookOn",Alias=MouseLookOff) Aliases[30]=(Command="set Engine.PlayerPawn bAlwaysMouseLook True | set input CapsLock MouseLookOff",Alias=MouseLookOn) Aliases[31]=(Command="FOV 20 | set input F UnZoomView",Alias=ZoomView) Aliases[32]=(Command="FOV 90 | set input F ZoomView",Alias=UnZoomView) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) 0=SwitchWeapon 10 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 A=Preferences Alt=Fire Attn= B=RememberSpot Backslash=ThrowArtifact Backspace=ThrowWeapon C=Exec Autoexec.Cheats Cancel= CapsLock=MouseLookOff Comma=StrafeLeft CrSel= Ctrl=Walking D=BehindViewOn Delete=LookUp Down=MoveBackward E=Look End=CenterView Enter=InventoryActivate Equals=NextWeapon ErEof= Escape=ShowMenu Execute= ExSel= F=ZoomView F1=ShowScores | OnRelease ShowScores F2=ActivateTranslator | FunctionKey 2 F3=ActivateHint | FunctionKey 3 F4=Help | FunctionKey 4 F5=ChangeHud F6=QuickSave F7=QuickLoad F8=Orders F9=ToggleFullscreen F10=Cancel F11=Brightness F12=Shot F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= G=Grab GreyMinus=ViewDown GreyPlus=ViewUp GreySlash= GreyStar=ShowMenu H= Help= Home= I= Insert=FreeLook J=Taunt Taunt1 Joy1=Fire Joy2=Jump Joy3=AltFire Joy4=Duck Joy5=NextWeapon Joy6=SwitchWeapon 2 Joy7=SwitchWeapon 3 Joy8=SwitchWeapon 4 Joy9=SwitchWeapon 9 Joy10=SwitchWeapon 0 Joy11=InventoryPrevious Joy12=InventoryActivate Joy13=InventoryNext Joy14= Joy15= Joy16= JoyPovDown=SwitchWeapon 5 JoyPovLeft=SwitchWeapon 7 JoyPovRight=SwitchWeapon 6 JoyPovUp=SwitchWeapon 8 JoyR= JoyU=Axis aturn speed=5.9 JoyV=Axis aLookUp speed=-3 JoyX=Axis astrafe speed=2 JoyY=Axis aBaseY speed=2 JoyZ= K=Taunt Victory1 L=Taunt wave LControl= Left=TurnLeft LeftBracket=InventoryPrevious LeftMouse=MoveForward LShift= M=Exec Autoexec.Mask MiddleMouse=MoveBackward Minus=PrevWeapon MouseW= MouseWheelDown=NextWeapon MouseWheelUp=PrevWeapon MouseX=Axis aMouseX Speed=6.0 MouseY=Axis aMouseY Speed=6.0 MouseZ= N=ShowPath NoName= None= NumLock= NumPad0=Jump NumPad1= NumPad2= NumPad3= NumPad4=StrafeLeft NumPad5=MoveBackward NumPad6=StrafeRight NumPad7=TurnLeft NumPad8=MoveForward NumPad9=TurnRight NumPadPeriod=Duck O=Toggle bExtra0 OemClear= P=ViewClass Pawn PA1= PageDown=LookDown PageUp=LookUp Pause=Pause Period=StrafeRight Play= Print= PrintScrn= Q=Jump R=Fire RControl= Right=TurnRight RightBracket=InventoryNext RightMouse=ToggleDodgeClick | LookStrafe RShift= S=ViewSelf ScrollLock= Select= Semicolon=ThrowWeapon Separator= Shift=SwitchWeapon 0 SingleQuote=Strafe Slash=NextWeapon Space=NextWeapon StrProperty0= T=AltFire Tab=Type Tilde= U=ShowLog Unknown05= Unknown06= Unknown07= Unknown0A= Unknown0B= Unknown0C= Unknown0E= Unknown0F= Unknown10E= Unknown10F= Unknown15= Unknown16= Unknown17= Unknown18= Unknown19= Unknown1A= Unknown1C= Unknown1D= Unknown1E= Unknown1F= Unknown3A= Unknown3B= Unknown3C= Unknown3D= Unknown3E= Unknown3F= Unknown40= Unknown5B= Unknown5C= Unknown5D= Unknown5E= Unknown5F= Unknown88= Unknown89= Unknown8A= Unknown8B= Unknown8C= Unknown8D= Unknown8E= Unknown8F= Unknown92= Unknown93= Unknown94= Unknown95= Unknown96= Unknown97= Unknown98= Unknown99= Unknown9A= Unknown9B= Unknown9C= Unknown9D= Unknown9E= Unknown9F= UnknownA4= UnknownA5= UnknownA6= UnknownA7= UnknownA8= UnknownA9= UnknownAA= UnknownAB= UnknownAC= UnknownAD= UnknownAE= UnknownAF= UnknownB0= UnknownB1= UnknownB2= UnknownB3= UnknownB4= UnknownB5= UnknownB6= UnknownB7= UnknownB8= UnknownB9= UnknownC1= UnknownC2= UnknownC3= UnknownC4= UnknownC5= UnknownC6= UnknownC7= UnknownD8= UnknownD9= UnknownDA= UnknownDF= UnknownEA= UnknownEB= UnknownF4= UnknownF5= Up=MoveForward V=ShowSpeech W=Duck X=Exit Y=Feigndeath Z=Strafe Zoom= [Engine.HUD] HudMode=0 Crosshair=0 [Engine.PlayerPawn] bInvertMouse=True MouseSensitivity=8.000000 WeaponPriority[0]=Beamer WeaponPriority[1]=DispersionPistol WeaponPriority[2]=AutoMag WeaponPriority[3]=GESBioRifle WeaponPriority[4]=Stinger WeaponPriority[5]=Razorjack WeaponPriority[6]=ASMD WeaponPriority[7]=Minigun WeaponPriority[8]=Eightball WeaponPriority[9]=GrenadeLauncher WeaponPriority[10]=FlakCannon WeaponPriority[11]=RocketLauncher WeaponPriority[12]=Rifle WeaponPriority[13]=CARifle WeaponPriority[14]=None WeaponPriority[15]=None WeaponPriority[16]=None WeaponPriority[17]=None WeaponPriority[18]=None WeaponPriority[19]=None Password= DodgeClickTime=0.250000 Bob=0.016000 MyAutoAim=1.000000 Handedness=-1.000000 bLookUpStairs=False bSnapToLevel=True bAlwaysMouseLook=True bKeyboardLook=False bMaxMouseSmoothing=True bNoFlash=False bNoVoices=False bMessageBeep=True NetSpeed=20000 LanSpeed=20000 MouseSmoothThreshold=0.160000 ngWorldSecret= [RealCTF.RealPlayer] bHideBeams=False bHideSniperCrosshair=False bRealNeverSwitchOnPickup=False bEightballContinuousFire=False [UMenu.UMenuSlotClientWindow] SlotNames[0]=..Empty.. SlotNames[1]=..Empty.. SlotNames[2]=..Empty.. SlotNames[3]=..Empty.. SlotNames[4]=..Empty.. SlotNames[5]=..Empty.. SlotNames[6]=..Empty.. SlotNames[7]=..Empty.. SlotNames[8]=..Empty.. SlotNames[9]=..Empty.. SlotNames[10]=..Empty.. SlotNames[11]=..Empty.. SlotNames[12]=..Empty..