Template Skins for LockJaw ========================== Created by Rich „Weeds„ Nagel Overview -------- This archive contains several files which are useful for creating new skins for version 0.41 (or newer) of Damian Yerrick's EXCELLENT "LockJaw" Tetris-styled tetromino game. Find out more about this great freeware Tetris game at http://www.pineight.com/lj on the Internet! I have been using these files for quite some time as a base for all of the skins and skin packs that I have previously created and released for LockJaw, and am releasing my template pack to assist any other budding "LJ Skinner" with creating new skins for the game. Files Included in this Archive ------------------------------ Template Skin - Left and Right Pits.bmp Template Skin - Left and Right Pits.sel Template Skin - Left Pit.sel Template Skin - Left Playfield Position - Next Piece at Right.bmp Template Skin - Left Playfield Position - Next Piece at Top.bmp Template Skin - Middle Pit.bmp Template Skin - Middle Pit.sel Template Skin - Middle Playfield Position - Next Piece at Right.bmp Template Skin - Middle Playfield Position - Next Piece at Top.bmp Template Skin - Pit Grid.bmp Template Skin - Pit.bmp Template Skin - Right Pit.sel Template Skin - Right Playfield Position - Next Piece at Right.bmp Template Skin - Right Playfield Position - Next Piece at Top.bmp Template Skin - Tetromino Blocks - Tetris Guideline Pure Colors.bmp Template Skin Connected Blocks.bmp Template Skin Connected Blocks.skin Template Skin Rhythm.s3m Template Skin Segmented Blocks.bmp Template Skin Segmented Blocks.skin Template Skin Sticky Connected Blocks.bmp Template Skin Sticky Connected Blocks.skin Template Skin.bmp Template Skin.s3m Template Skins.txt Installation ------------ To install the Template Skins for LockJaw, unzip Weeds_LockJaw_Template_Skins.zip to the same directory where LockJaw is installed on your hard drive, maintaining the directory structure within the archive. To upgrade the Template Skins for LockJaw from any previous versions, simply overwrite the existing files within the same directories. Usage ----- Load any of the files into your image or text editing utility of choice, and modify (or copy and paste) away! Skin Definition File Format --------------------------- The information below is a synopsis of the skin definition file (".SKIN") description and format contained in the "Skinning" section of LockJaw's "Readme.html" file, and is included here simply for convenience and reference. bgcolor=<#RRGGBB> Menu background color. bgm= Background music used for regular in-game music (OGG, IT, MOD, S3M, or XM format). bgmLoopPoint= Sample number of loop point for regular in-game OGG format background music. bgmReadyGo= 0: Background music starts after the "Ready, GO!" text, 1: Background music plays during the "Ready, GO!" text. bgmRhythm= Background music used for "Rhythm" (20G) speed curve in-game music (OGG, IT, MOD, S3M, or XM format). bgmVolume= Volume of background music, 0: Minimum, 128: Default, 256: Maximum. blkH= Pixel height of each block in ljblocks and ljconn images. blkW= Pixel width of each block in ljblocks and ljconn images. color=<#RRGGBB> Menu and in-game text color. hilitecolor=<#RRGGBB> Highlighted text color. ljbg= Background image (800x600 pixels). ljblocksSega= Same as ljblocksSRS, used in other rotation systems. ljblocksSRS= Block images for bounding-box rotation systems (SRS and TOD M4), 8 columns by 6 rows (192x144 pixels). Rows 1 and 2: Blocks in well, Rows 3 and 4: Falling pieces, Rows 5 and 6: Shadows. ljconnSega= Same as ljconnSRS, used in other rotation systems. ljconnSRS= Block images 8 rows by 8 columns in size (192x192 pixels), "O" tetromino of each color. Used for blocks in the well and the falling pieces (not the shadow or empty areas of the well) in bounding-box rotation systems. pfbgcolor=<#RRGGBB> Pause screen background, and end-game well screen-wipe color. pfcolor=<#RRGGBB> Well text color. transparentPF= Well transparency. 0: Fill well with tiled block number "0" from ljblocks images, 1: Transparent well. Pure Color Values for Tetris Guideline Tetromino Blocks ------------------------------------------------------- The "pure" color values below are helpful for use as a starting point for "colorizing" block images for use with LockJaw (refer to the included "Template Skin - Tetromino Blocks - Tetris Guideline Pure Colors.bmp" image file contained in this pack). Tetromino Color Red/Green/Blue Hue/Saturation/Lightness I Tetromino Cyan 0/255/255 127/255/128 J Tetromino Blue 0/0/255 169/255/128 L Tetromino Orange 255/128/0 21/255/128 O Tetromino Yellow 255/255/0 43/255/128 S Tetromino Green 0/255/0 85/255/128 T Tetromino Purple 192/0/255 201/255/128 Z Tetromino Red 255/0/0 255/255/128 Shadow Block Monochrome 64/64/64 255/0/64 Garbage Block Gray 128/128/128 255/0/128 Silver Square Silver 192/192/192 255/0/192 Gold Square Gold 255/192/0 31/255/128 General Legalities ------------------ The Template Skins for LockJaw (Weeds_LockJaw_Template_Skins.zip) may be freely distributed in their whole and unmodified form for any non-commercial use, contained in their original unmodified and unedited ZIP format archive, including all documents, text, and support files. All other commercial and/or freeware media and references are trademarked and/or copyright per their respective copyright holders. Music Legalities ---------------- Original Korobeiniki melody - ©Copyright 1861, Nikolai Alekseevich Nekrasov - All rights reserved GameBoy Tetris Korobeiniki (Template Skin.s3m) - ©Copyright 2007, Damian Yerrick - Some rights reserved Korobeiniki Rhythm (Template Skin Rhythm.s3m) - ©Copyright 2007, Damian Yerrick - Some rights reserved This work is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this work. Permission is granted to anyone to use this work for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: The origin of this work must not be misrepresented; you must not claim that you wrote the original work. If you use this work in a product, an acknowledgment in the product documentation would be appreciated but is not required. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original work. This notice may not be removed or altered from any source distribution. The term "source" refers to the preferred form of a work for making changes to it. Damian Yerrick http://www.pineight.com Version History --------------- v1.0 - First public release. (January 8, 2008) v1.1 - Added "Music Legalities" section to readme for the (January 8, 2008) included ScreamTracker "S3M" format music. v1.2 - Modified "Pure Color Values for Tetris Guideline (January 9, 2008) Tetromino Blocks" image and text. ENJOY! ------ Rich „Weeds„ Nagel richnagel@earthlink.net richnagel@simpilot.net rfnagel@juno.com rfnagel@racesimcentral.com http://www.richnagel.net http://home.earthlink.net/~richnagel http://www.geocities.com/rfnagel http://www.geocities.com/timessquare/metro/7256 http://www.simpilot.net/~richnagel http://tang.cmoo.com/~snor/ http://tang.cmoo.com/~snor/weeds/ http://www.tetrisconcept.com/wiki/index.php?title=User:Rich_Nagel