Player Name: Richard F. Nagel
Game Date and Time: April 16, 2008 - 3:00am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Practice
Number of Opponents: 3
Practice Scenario Number: 01
Practice Scenario Name: Clash at Sea
Scenario Description: Satellite defense system: Active every minute. Objective: Attempt to destroy the enemy fleets. A great mission to begin learning how to order the movement of your fleets and how to fire the ships weaponry.
Mission Status: Completed
Human (Blue): 5,130
Computer 1 (Red): 925
Computer 2 (Green): 1,920
Computer 3 (Yellow): 875
Final Scores and Game Statistics Screenshot - Practice 01 - Clash at Sea
Player Name: Richard F. Nagel
Game Date and Time: April 16, 2008 - 3:30am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Practice
Number of Opponents: 3
Practice Scenario Number: 02
Practice Scenario Name: Air Superiority
Scenario Description: Satellite defense system: Active every minute. Objective: Attempt to destroy all enemy ships and planes. Besides practicing your weapon firing and naval movement skills, this scenario introduces Aircraft carriers and Aircraft, allowing the player to learn how to launch and command air squadrons.
Mission Status: Completed
Human (Blue): 39,205
Computer 1 (Red): 15,660
Computer 2 (Green): 16,700
Computer 3 (Yellow): 9,780
Final Scores and Game Statistics Screenshot - Practice 02 - Air Superiority
Player Name: Richard F. Nagel
Game Date and Time: April 16, 2008 - 4:40am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Practice
Number of Opponents: 3
Practice Scenario Number: 03
Practice Scenario Name: Capture the Islands
Scenario Description: Satellite defense system: Active every minute. Objective: Island bases are introduced for the first time, allowing the players to discover docking and repair techniques, missile battery defense, AWACS (your eye-in-the sky radar plane) along with island invasion strategies. Take the opponent's island bases whilst attempting to destroy their fleets and attack planes.
Mission Status: Completed
Human (Blue): 51,675
Computer 1 (Red): 26,325
Computer 2 (Green): 28,430
Computer 3 (Yellow): 14,210
Final Scores and Game Statistics Screenshot - Practice 03 - Capture the Islands
Player Name: Richard F. Nagel
Game Date and Time: April 20, 2008 - 4:30am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 01
Map Name: Dunnet Head
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 18,870
Computer 1 (Red): 5,800
Computer 2 (Green): 6,280
Computer 3 (Yellow): 8,560
Final Scores and Game Statistics Screenshot - World Domination 01 - Dunnet Head
Player Name: Richard F. Nagel
Game Date and Time: April 21, 2008 - 4:45am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 02
Map Name: Gobato Bay
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 49,025
Computer 1 (Red): 12,200
Computer 2 (Green): 18,845
Computer 3 (Yellow): 7,005
Final Scores and Game Statistics Screenshot - World Domination 02 - Gobato Bay
Player Name: Richard F. Nagel
Game Date and Time: April 21, 2008 - 6:30am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 03
Map Name: Robaz Sound
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 26,770
Computer 1 (Red): 14,730
Computer 2 (Green): 7,680
Computer 3 (Yellow): 9,430
Final Scores and Game Statistics Screenshot - World Domination 03 - Robaz Sound
Player Name: Richard F. Nagel
Game Date and Time: April 21, 2008 - 12:15pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 04
Map Name: Dundrum Causeway
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 13,090
Computer 1 (Red): 6,800
Computer 2 (Green): 12,660
Computer 3 (Yellow): 7,510
Final Scores and Game Statistics Screenshot - World Domination 04 - Dundrum Causeway
Player Name: Richard F. Nagel
Game Date and Time: April 21, 2008 - 4:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 1
Max Fleet Value: 1,000
Map Number: 05
Map Name: Archipelago Straits
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 26,220
Computer 1 (Red): 21,450
Final Scores and Game Statistics Screenshot - World Domination 05 - Archipelago Straits
Player Name: Richard F. Nagel
Game Date and Time: April 21, 2008 - 10:30pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 06
Map Name: Zadang Patang
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 41,755
Computer 1 (Red): 9,015
Computer 2 (Green): 5,670
Computer 3 (Yellow): 12,375
Final Scores and Game Statistics Screenshot - World Domination 06 - Zadang Patang
Player Name: Richard F. Nagel
Game Date and Time: April 22, 2008 - 5:50am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 07
Map Name: Argossa Sea
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 51,665
Computer 1 (Red): 7,370
Computer 2 (Green): 6,720
Computer 3 (Yellow): 6,560
Final Scores and Game Statistics Screenshot - World Domination 07 - Argossa Sea
Player Name: Richard F. Nagel
Game Date and Time: April 24, 2008 - 4:00pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 08
Map Name: Mannetoue Atoll
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 30,495
Computer 1 (Red): 16,110
Computer 2 (Green): 10,890
Computer 3 (Yellow): 8,435
Final Scores and Game Statistics Screenshot - World Domination 08 - Mannetoue Atoll
Player Name: Richard F. Nagel
Game Date and Time: April 24, 2008 - 5:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 09
Map Name: Ofanto Keys
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 19,445
Computer 1 (Red): 6,275
Computer 2 (Green): 8,375
Computer 3 (Yellow): 6,040
Final Scores and Game Statistics Screenshot - World Domination 09 - Ofanto Keys
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 3:50am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 10
Map Name: Nipton Sands
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 20,560
Computer 1 (Red): 8,330
Computer 2 (Green): 5,570
Computer 3 (Yellow): 6,955
Final Scores and Game Statistics Screenshot - World Domination 10 - Nipton Sands
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 8:30am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 11
Map Name: Molubus Isles
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 23,470
Computer 1 (Red): 12,630
Computer 2 (Green): 11,775
Computer 3 (Yellow): 5,655
Final Scores and Game Statistics Screenshot - World Domination 11 - Molubus Isles
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 9:40am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 12
Map Name: Dekasse Coast
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 34,615
Computer 1 (Red): 11,950
Computer 2 (Green): 8,370
Computer 3 (Yellow): 6,440
Final Scores and Game Statistics Screenshot - World Domination 12 - Dekasse Coast
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 11:15am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 13
Map Name: Jessinky Reef
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 42,280
Computer 1 (Red): 22,795
Computer 2 (Green): 6,035
Computer 3 (Yellow): 11,575
Final Scores and Game Statistics Screenshot - World Domination 13 - Jessinky Reef
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 12:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 3
Max Fleet Value: 1,000
Map Number: 14
Map Name: Kapita Shoals
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 30,210
Computer 1 (Red): 27,530
Computer 2 (Green): 250
Computer 3 (Yellow): 2,650
Final Scores and Game Statistics Screenshot - World Domination 14 - Kapita Shoals
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 1:20pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 1
Max Fleet Value: 1,000
Map Number: 15
Map Name: W'muny Orkwit
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 25,640
Computer 1 (Red): 8,855
Final Scores and Game Statistics Screenshot - World Domination 15 - W'muny Orkwit
Player Name: Richard F. Nagel
Game Date and Time: April 25, 2008 - 2:30pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: World Domination
Number of Opponents: 1
Max Fleet Value: 1,000
Map Number: 16
Map Name: Yorkneu Tor
Scenario Description: The players fight to the death. In multi-player World Domination games, the host player will determine the fleet purchasing power for all players. The number of points available in a game to purchase ships with will greatly influence the fleet configuration part of the game setup.
Mission Status: Completed
Human (Blue): 16,010
Computer 1 (Red): 13,150
Final Scores and Game Statistics Screenshot - World Domination 16 - Yorkneu Tor
Player Name: Richard F. Nagel
Game Date and Time: April 9, 2008 - 12:30am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Convoy
Scenario Number: 01
Scenario Name: Convoy Killers
Scenario Description: Satellite defense system: Not available. Objective: Player 1 must escort three merchant fleet convoys through the battle zone to a pre-designated map destination, whilst protecting them from the attacks of other player's submarine fleets.
Mission Status: Completed
Human (Blue): 71,060
Computer 1 (Red): 31,430
Computer 2 (Green): 20,950
Computer 3 (Yellow): 24,945
Final Scores and Game Statistics Screenshot - Scenario 01 - Convoy Killers
Player Name: Richard F. Nagel
Game Date and Time: April 9, 2008 - 1:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Convoy
Scenario Number: 02
Scenario Name: Supply Routes
Scenario Description: Satellite defense system: Active every 2 minutes. Objective: Each player must protect an area of coastline and up to six island bases. Players will find themselves facing each other across a strait, in the middle of which is a powerful neutral island. Players will need to make plans to protect their merchant fleets which will enter the map at random intervals. Players will receive a warning shortly before the arrival of each of their merchant supply fleets which will be heading towards a pre-determined destination. This destination will be revealed to the player but will be kept secret from all other players. Protect and escort all friendly merchant fleets whilst attempting to destroy any enemy supply ships.
Mission Status: Completed
Human (Blue): 48,930
Computer 1 (Red): 22,740
Computer 2 (Green): 49,095
Computer 3 (Yellow): 68,545
Final Scores and Game Statistics Screenshot - Scenario 02 - Supply Routes
Player Name: Richard F. Nagel
Game Date and Time: April 10, 2008 - 1:15pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Convoy
Scenario Number: 03
Scenario Name: Nuclear Threat
Scenario Description: Satellite defense system: Active every 4 minutes. Objective: Player 1 must escort three merchant fleets to one of his island bases. One ship is carrying a powerful nuclear missile, and once this ship is docked at an island base the missile will be unloaded, prepared and launched. The missile will be launched two minutes after docking. Whether the missile is launched or not will determine the winner of the game.
Mission Status: Completed
Human (Blue): 49,040
Computer 1 (Red): 41,960
Computer 2 (Green): 30,985
Computer 3 (Yellow): 46,085
Final Scores and Game Statistics Screenshot - Scenario 03 - Nuclear Threat
Player Name: Richard F. Nagel
Game Date and Time: April 10, 2008 - 6:25pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Convoy
Scenario Number: 04
Scenario Name: Troop Ship
Scenario Description: Satellite defense system: Active every 4 minutes. Objective: Player 1 must reinforce his islands with as many troops as possible before enemy attack fleets arrive to invade. Player 1 must also escort four merchant fleets as they attempt to dock at each of his three island bases. The troops carried on these ships will greatly improve the island's defensive value. All other players must try to sink as many troop ships before their own invasion fleets arrive and then attempt to take over at least two islands.
Mission Status: Completed
Human (Blue): 8,450
Computer 1 (Red): 5,300
Computer 2 (Green): 1,630
Computer 3 (Yellow): 6,900
Final Scores and Game Statistics Screenshot - Scenario 04 - Troop Ship
Player Name: Richard F. Nagel
Game Date and Time: April 11, 2008 - 3:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 1
Scenario Theater: Convoy
Scenario Number: 05
Scenario Name: Sitting Duck
Scenario Description: Satellite defense system: Active every 4 minutes. Objective: The focus of this mission is centred on a stricken Battleship that is holed up in a neutral island port. The Battleship is known to be carrying damaged nuclear missiles which cannot be moved from the ship. Player 1 must attempt to reach the Battleship and escort it safely to a given location in the deployment area. Player 2 must attempt to destroy the battleship and its nuclear payload.
Mission Status: Completed
Human (Blue): 45,075
Computer 1 (Red): 50,260
Final Scores and Game Statistics Screenshot - Scenario 05 - Sitting Duck
Player Name: Richard F. Nagel
Game Date and Time: April 12, 2008 - 12:30pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Island Hop
Scenario Number: 06
Scenario Name: Seize and Deny
Scenario Description: Satellite defense system: Active every 3 minutes. Objective: A common enemy is threatening the future of the governments of each player. This canny dictator is hiding behind a false banner of neutrality and all players must attempt to invade and take over as many of his island bases as possible before their governments, from a position of weakness, are coerced into signing a treaty with the dictatorial enemy. Note: Players do not enjoy the benefit of a united force against the dictator. This scenario will end when the treaty with the dictator is signed.
Mission Status: Failed
Mission Comments: I absolutely could not complete this mission (using the "Master" difficulty level, and with three other computer AI opponents) regardless of how I played it! With numerous game and mission restarts, as well as trying every possible strategy that I could think of when restarting the mission (i.e. by invading all of the neutral forces' islands first, invading all of the other opponents islands first, or simply by letting the computer AI battle amongst themselves), the result was always the same... failing the mission (even though I still had over half of my fleet active and undamaged).
The only way that I was successful in completing this mission was using the "Novice" difficulty level, and with only one computer AI opponent. Although, I'm not really sure how I completed the mission when playing it using this setup, as I had not yet invaded all of the neutral forces' islands before the game displayed the "Mission Completed" message.
Human (Blue): 32,085
Computer 1 (Red): 32,625
Computer 2 (Green): 28,160
Computer 3 (Yellow): 29,955
Final Scores and Game Statistics Screenshot - Scenario 06 - Seize and Deny
Player Name: Richard F. Nagel
Game Date and Time: April 12, 2008 - 9:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Island Hop
Scenario Number: 07
Scenario Name: Air Attack
Scenario Description: Satellite defense system: Active every 2 minutes. Objective: Air power is likely to be the deciding factor in this mission. Players 2 & 4 must defend their main island base complex from the imminent attack from the combined forces of the other players. Although the other players have a common objective, there is no guarantee that they will remain focused on the job in hand.
Mission Status: Completed
Human (Blue): 33,705
Computer 1 (Red): 33,020
Computer 2 (Green): 26,070
Computer 3 (Yellow): 32,445
Final Scores and Game Statistics Screenshot - Scenario 07 - Air Attack
Player Name: Richard F. Nagel
Game Date and Time: April 13, 2008 - 1:15am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Island Hop
Scenario Number: 08
Scenario Name: Beach Wars
Scenario Description: Satellite defense system: Active every 2 minutes. Objective: Each player must take over the other players islands. However, neutral islands must not be attacked. Exclusion zones around each of the neutral islands aim to dissuade players from threatening them. Players will be penalised if they stray into these exclusion zones or if they attack any neutral force.
Mission Status: Completed
Human (Blue): 52,890
Computer 1 (Red): 34,650
Computer 2 (Green): 62,635
Computer 3 (Yellow): 42,405
Final Scores and Game Statistics Screenshot - Scenario 08 - Beach Wars
Player Name: Richard F. Nagel
Game Date and Time: April 13, 2008 - 5:00pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Island Hop
Scenario Number: 09
Scenario Name: Island Hunt
Scenario Description: Satellite defense system: Not available. Objective: Technologists have been busy creating artificial islands. As a result, each player starts the mission ignorant to their whereabouts on the map. The first task for each player will be to locate as many of these `new' islands and to maintain radar contact once found. The ultimate goal is for each of these enemy islands to be destroyed.
Mission Status: Completed
Human (Blue): 98,705
Computer 1 (Red): 8,550
Computer 2 (Green): 37,475
Computer 3 (Yellow): 49,345
Final Scores and Game Statistics Screenshot - Scenario 09 - Island Hunt
Player Name: Richard F. Nagel
Game Date and Time: April 14, 2008 - 1:00am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Island Hop
Scenario Number: 10
Scenario Name: Hidden Warefare
Scenario Description: Satellite defense system: Not available. Objective: Similar to the `Island Hunt' scenario, all player's bases are hidden from view and can only be discovered by radar fitted to AWACS, Ship or Aircraft. The objective for each player is to destroy all island bases belonging to other players.
Mission Status: Completed
Human (Blue): 84,435
Computer 1 (Red): 55,305
Computer 2 (Green): 57,775
Computer 3 (Yellow): 34,980
Final Scores and Game Statistics Screenshot - Scenario 10 - Hidden Warfare
Player Name: Richard F. Nagel
Game Date and Time: April 14, 2008 - 6:50am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Oil War
Scenario Number: 11
Scenario Name: Tanker Search
Scenario Description: Satellite defense system: Not available for player 1 - Active every 4 minutes for all other players. Objective: Vital for his war effort, player 1 has a number of oil tankers hidden within a series of Island atolls. They remain a prime target for enemy missiles. All other players have two small attack fleets and a small amount of air support with which to find and destroy the tankers. Reinforcements for player 1 will arrive at random intervals and at random map positions. They will eventually outnumber the hunters, tipping the balance of power in favour of player 1. Victory for other players will depend upon how many tankers can be found and destroyed before they succumb to the overwhelming force of player 1's growing military might.
Mission Status: Completed
Human (Blue): 52,485
Computer 1 (Red): 16,730
Computer 2 (Green): 14,180
Computer 3 (Yellow): 17,055
Final Scores and Game Statistics Screenshot - Scenario 11 - Tanker Search
Player Name: Richard F. Nagel
Game Date and Time: April 14, 2008 - 9:35am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Oil War
Scenario Number: 12
Scenario Name: Oil Spill
Scenario Description: Satellite defense system: Not available. Objective: Player 1 must Destroy all enemy Oil Rigs and hidden island bases. The other players must protect their oil rigs and island bases which are equipped with a revolutionary, short-term radar masking device. Although these targets will be detected by new radar contacts, they must first be found and the radar contact must be maintained. If radar contact is lost they will disappear back into the void.
Mission Status: Failed
Mission Comments: Just like scenario number 6 "Seize and Deny", I could not complete this mission (using the "Master" difficulty level, and with three other computer AI opponents) regardless of how I played it! With numerous game and mission restarts, as well as trying every possible strategy that I could think of when restarting the mission (i.e. by invading the "Red" computer AI opponent's island first, first destroying as many of the computer AI opponents' oil rigs that I could, or simply by letting the computer AI battle amongst themselves), the result was always the same... failing the mission (even though most of my fleet was still active and undamaged, and still having control of the "Red" computer AI opponent's island).
The only way that I was successful in completing this mission was using the "Novice" difficulty level, and with only one computer AI opponent. Again (similar to the "Seize and Deny" scenario), I'm not really sure how I completed the mission when playing it using this setup, as I had not yet destroyed all of the "Red" computer AI opponent's oil rigs (or all of it's fleets) before the game displayed the "Mission Completed" message.
Human (Blue): 40,105
Computer 1 (Red): 7,400
Computer 2 (Green): 3,800
Computer 3 (Yellow): 7,530
Final Scores and Game Statistics Screenshot - Scenario 12 - Oil Spill
Player Name: Richard F. Nagel
Game Date and Time: April 14, 2008 - 2:20pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Oil War
Scenario Number: 13
Scenario Name: Crude War
Scenario Description: Satellite defense system: Active every 3 minutes. Objective: Player 1 has four island bases and at the start of the scenario he must choose one of these bases to act as a reloading point for his fleets of empty oil tankers. He must escort 3 tankers to the chosen base where they will load up with crude oil. Once loaded he will need to escort them to their final destination. All other players must attempt to intercept and destroy the tankers and the island bases.
Mission Status: Completed
Human (Blue): 52,810
Computer 1 (Red): 15,025
Computer 2 (Green): 19,370
Computer 3 (Yellow): 22,100
Final Scores and Game Statistics Screenshot - Scenario 13 - Crude War
Player Name: Richard F. Nagel
Game Date and Time: April 14, 2008 - 7:10pm
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 3
Scenario Theater: Total War
Scenario Number: 14
Scenario Name: Spy Satellite
Scenario Description: Satellite defense system: Not available. Objective: Each player must attempt to retrieve a crashed spy satellite belonging to a neutral power. The satellite contains vital defense information on all of the world's military powers and it is essential that you are the player to retrieve it. The satellite will only show up on short range, high powered radar so radar equipped aircraft will prove vital.
Mission Status: Completed
Human (Blue): 10,640
Computer 1 (Red): 0
Computer 2 (Green): 10,575
Computer 3 (Yellow): 4,400
Final Scores and Game Statistics Screenshot - Scenario 14 - Spy Satellite
Player Name: Richard F. Nagel
Game Date and Time: April 15, 2008 - 4:45am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 1
Scenario Theater: Total War
Scenario Number: 15
Scenario Name: Intervention
Scenario Description: Satellite defense system: Active every 2 minutes for player 1, every 3 minutes for player 2. Objective: Player 1 must protect three neutral islands from imminent invasion by player 2.
Mission Status: Completed
Human (Blue): 47,730
Computer 1 (Red): 27,680
Final Scores and Game Statistics Screenshot - Scenario 15 - Intervention
Player Name: Richard F. Nagel
Game Date and Time: April 15, 2008 - 8:00am
Game Difficulty: Master
Radar Presentation: Multicolor
Game Type: Scenario
Number of Opponents: 1
Scenario Theater: Total War
Scenario Number: 16
Scenario Name: Carrier Stalkers
Scenario Description: Satellite defense system: Active every 5 minutes. Objective: Player 1 must defend his island bases and prevent invasion by the enemy forces of player 2. The Carrier fleets of player 2 will be at the forefront of the invasion attempt.
Mission Status: Completed
Human (Blue): 62,550
Computer 1 (Red): 37,875
Final Scores and Game Statistics Screenshot - Scenario 16 - Carrier Stalkers
Player Name: Your Name
Game Date and Time: Month Day, Year - ##:##am/pm
Game Difficulty: Novice / Skilled / Expert / Master
Radar Presentation: Authentic Green / Multicolor
Game Type: Practice
Number of Opponents: 1 / 2 / 3
Practice Scenario Number: 01 / 02 / 03
Practice Scenario Name: Clash at Sea / Air Superiority / Capture the Islands
Scenario Description: Description of scenario.
Game Type: World Domination
Number of Opponents: 1 / 2 / 3
Max Fleet Value: $,$$$
Map Number: 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11 / 12 / 13 / 14 / 15 / 16
Map Name: Dunnet Head / Gobato Bay / Robaz Sound / Dundrum Causeway / Archipelago Straits / Zadang Patang / Argossa Sea / Mannetoue Atoll / Ofanto Keys / Nipton Sands / Molubus Isles / Dekasse Coast / Jessinky Reef / Kapita Shoals / W'muny Orkwit / Yorkneu Tor
Scenario Description: Description of scenario.
Game Type: Scenario
Number of Opponents: 1 / 2 / 3
Scenario Theater: Convoy / Island Hop / Oil War / Total War
Scenario Number: 01 / 02 / 03 / 04 / 05 - 06 / 07 / 08 / 09 / 10 - 11 / 12 / 13 - 14 / 15 / 16
Scenario Name: Convoy Killers / Supply Routes / Nuclear Threat / Troop Ship / Sitting Duck - Seize and Deny / Air Attack / Beach Wars / Island Hunt / Hidden Warfare - Tanker Search / Oil Spill / Crude War - Spy Satellite / Intervention / Carrier Stalkers
Scenario Description: Description of scenario.
Mission Status: Completed / Failed
Mission Comments: Mission comments.
Human (Blue): ##,###
Computer 1 (Red): ##,###
Computer 2 (Green): ##,###
Computer 3 (Yellow): ##,###
Final Scores and Game Statistics Screenshot - Game ###