Blank Building Set for SimCity 3000 Unlimited ============================================= Overview -------- This pack is a set of five blank buildings consisting of nothing but a single white ground tile for SimCity 3000 Unlimited. Also included is a blank "utility" city that can be used to instantly import the set of blank buildings for all of the replaceable buildings in the game. This is useful for disaster cleanup, as well as quickly identifying abandoned buildings within your city. Files in this Archive --------------------- "Blank Tiles.txt" - This readme file. "Blank 1x1 Tile.bld" - Blank 1x1 Tile "Blank 2x2 Tile.bld" - Blank 2x2 Tile "Blank 3x3 Tile.bld" - Blank 3x3 Tile "Blank 4x4 Tile.bld" - Blank 4x4 Tile "Blank 5x5 Tile.bld" - Blank 5x5 Tile "Blank Tile City.sc3" - Utility city used to import the set of blank buildings. Copyrights and Legalities ------------------------- ©Copyright 2001, Rich „Weeds„ Nagel - All rights reserved This pack (BLANKBLD.ZIP) may be freely distributed for any non-commercial use in it's whole and unmodified form, contained in it's original unmodified and unedited ZIP format archive, including all documents, text, and support files. ENJOY! ------ Rich „Weeds„ Nagel richnagel@earthlink.net rfnagel@racesimcentral.com richnagel@simpilot.net rfnagel@juno.com http://www.richnagel.net http://home.earthlink.net/~richnagel http://www.geocities.com/rfnagel http://www.geocities.com/timessquare/metro/7256 http://www.simpilot.net/~richnagel http://snor.cmoo.com http://snor.cmoo.com/weeds http://snor.cmoo.com/weeds/simcity_3000 http://www.cmoo.com/~snor http://www.cmoo.com/~snor/weeds http://www.cmoo.com/~snor/weeds/simcity_3000 P.S. to Maxis/Electronic Arts! ------------------------------ MAXIS/ELECTRONIC ARTS! Why in the world did you disable the "F9" statistics feature in SimCity 3000 Unlimited? This extremely handy and informative feature was enabled in the original SimCity 3000 (which I do NOT own) with the BAT version 1.1 upgrade, and after hexing through many of the Unlimited edition's files I can see *MANY* traces and remnants of it still in there! Another major aggravating aspect of this game are the *MANY* bugs and problems when attempting to import any new user-created buildings into the game: http://snor.cmoo.com/weeds/simcity_3000/sc3kubug.htm http://www.cmoo.com/~snor/weeds/simcity_3000/sc3kubug.htm !