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  Ranking last updated on Monday, July 28th 9:49 2014
for the server ¥TumbleWeeds¥ Counter-Strike Server
g l o b a l  stats
An overview of what's been happening on this
Half-Life Counter-Strike (Enhanced)
server.

This page shows all the data available in the meta log file, summed up in neat tables.

global statistics
...Global Info
...Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Events
...Roles - The player classes
...Role Correlation - FDS
...N° of Players Per Map

global
info
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.

Furthermore the time/date of the first and last happening in the meta log file are shown. The Up Time is simply the time span between last and first happening (it might be negative if the logs feed to preaes were not on chronological order). The Map Time is the sum of the times, frags etc. actually occurred in maps.

  Misc global info  
Info
 2138  Total n° of lines processed
12  Total n° of players served
12  Unique player names
Level changes
 Current date  Monday, July 28th 2014 
 First frag  July 28th 8:33:25 2014 
 Last frag July 28th 9:40:43 2014 
 Up time 1:07'18 Hours 
 Map time 1:07'18 Hours 

inventory Summery of the Happenings on the server. The number of Frags, Suicides and Events are shown, also as percentages. The data presented here is a summery of all recorded happenings.
Inventory
 % of 2138   
17.4%  373 Weapon related frags
0.0% 1 Suicides
82.5% 1764 Events
   2138  Total n° of happenings

weapon related
frags/deaths
For each in-game Frag/(Death) there is information about the weapons that where involved. The frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms show the usage counts for each weapon. You will note that the overall number of frags/deaths is the same.

Note: For most games/mods there is no Death Weapon information available.

Weapon related Frags
% of Total N° 373  Frags   N°   Weapon 
16.6%
 62   AK-47 
1.6%
 6   Steyr AUG 
8.6%
 32   Arctic Warfare Magnum 
1.3%
 5   Beretta Elite 
11.5%
 43   G3/SG-1 Sniper Rifle 
0.8%
 3   Glock 18 
0.5%
 2   HE Grenade 
1.3%
 5   FN M249 PARA 
1.3%
 5   M3 Super 90 Combat 
11.5%
 43   Colt M4A1 Carbine 
2.1%
 8   Ingram MAC-10 
4.6%
 17   MP5 Navy 
3.2%
 12   FN P90 
2.4%
 9   Steyr Scout Sniper Rifle 
17.7%
 66   Sig SG-550 Commando 
3.5%
 13   SSG552 Commando 
1.3%
 5   Steyr TMP 
5.6%
 21   H&K UMP45 
2.9%
 11   .45 USP Tactical 
1.3%
 5   Benelli XM1014 
   373   

weapon
frag/death
correlation
This matrix shows the fragger's weapon on the x-axis (lines), and the weapon the fragged where holding on the y-Axis (columns). This will let you interpret the most commonly used weapons. The numbers are color coded.

How to read the table. Let's say you want to know what commonly the opponents (the fragged) by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the fragged where holding while being shot down by a N° 5 weapon. If the intensity (counts) is high in line N° 5 you will have found a weapon that the fragged where carrying often. In most cases the fragged will only have weak weapons.

Note: Most games/mods do not provide information about the weapon the fragged player was holding. Therefore data might not be shown.

[Not available for Half-Life Counter-Strike (Enhanced)]

suicides / 
damage types
The left part of the table shows a list of suicide related damage types Half-Life Counter-Strike (Enhanced) provides.

In the right part, all in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 1  Suicides   N°   Form of Death 
100.0%
 1   Grenade 
   1   

events
(non-frags)
In the following table you will find a list of events Half-Life Counter-Strike (Enhanced) supports. The table shows absolute and percentage values.

In the AEsscore.cfg the admin can assign points to each event, these are used to calculate the scores in the rightmost column. these points as also used on the team stats pages.

Note: Most games/mods do not provide extra event information.

Events
% of Total N° 1764  Events   N°   Event Types   Points   Score 
3.2%
 56   Spawned with the Bomb   x  0.0 =   0.0 
0.7%
 12   Got the Bomb   x  1.0 =   12.0 
1.2%
 22   Dropped the Bomb   x  0.0 =   0.0 
2.3%
 41   Planted the Bomb   x  5.0 =   205.0 
0.6%
 10   Defused the Bomb   x 10.0 =   100.0 
0.2%
 3   Begin Bomb Defuse with Kit   x  2.0 =   6.0 
0.4%
 7   Begin Bomb Defuse without Kit   x  2.0 =   14.0 
0.2%
 3   Client Chat   x  0.0 =   0.0 
13.9%
 245   Attack AK-47   x  0.1 =   24.5 
1.7%
 30   Attack Steyr AUG   x  0.1 =   3.0 
2.2%
 38   Attack Arctic Warfare Magnum   x  0.1 =   3.8 
0.1%
 1   Attack Desert Eagle   x  0.1 =   0.1 
1.9%
 34   Attack Beretta Elite   x  0.1 =   3.4 
5.9%
 104   Attack G3/SG-1 Sniper Rifle   x  0.1 =   10.4 
2.5%
 44   Attack Glock 18   x  0.1 =   4.4 
1.0%
 17   Attack HE Grenade   x  0.1 =   1.7 
0.5%
 9   Attack FN M249 PARA   x  0.1 =   0.9 
1.1%
 19   Attack M3 Super 90 Combat   x  0.1 =   1.9 
11.7%
 206   Attack Colt M4A1 Carbine   x  0.1 =   20.6 
3.1%
 55   Attack Ingram MAC-10   x  0.1 =   5.5 
8.3%
 147   Attack MP5 Navy   x  0.1 =   14.7 
0.3%
 5   Attack Sig P228   x  0.1 =   0.5 
4.4%
 77   Attack FN P90   x  0.1 =   7.7 
1.1%
 20   Attack Steyr Scout Sniper Rifle   x  0.1 =   2.0 
9.2%
 163   Attack Sig SG-550 Commando   x  0.1 =   16.3 
2.9%
 51   Attack SSG552 Commando   x  0.1 =   5.1 
2.6%
 46   Attack Steyr TMP   x  0.1 =   4.6 
7.0%
 123   Attack H&K UMP45   x  0.1 =   12.3 
5.5%
 97   Attack .45 USP Tactical   x  0.1 =   9.7 
1.4%
 24   Attack Benelli XM1014   x  0.1 =   2.4 
0.6%
 10   Team CT: Bomb Defused   x  2.0 =   20.0 
0.6%
 11   Team CT: CTs Win   x  2.0 =   22.0 
0.2%
 3   Team T: Target Bombed   x  5.0 =   15.0 
1.8%
 31   Team T: Terrorists Win   x  2.0 =   62.0 
   1764       611.5 

roles
(player classes)
In the following table you will find a list of the player roles (classes) this Half-Life Counter-Strike (Enhanced) server supports. The table gives absolute and percentage values.

In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.

Note: Most games/mods do not provide extra role information.

Roles
% of Total N° 2511  Roles   N°   Player Classes    E     F     D     S  
48.0%
 1206   CT   833   174   199   0 
52.0%
 1305   Terrorist   931   199   174   1 
   2511     1764   373   373   1 

role
frags/deaths
correlation
This matrix shows the player roles (classes). Role fragger's are on the x-axis (lines), and the role fragged are shown on the y-axis (columns). This will let you interpret what the most commonly used frag roles were. If both players were of the same class, then they are shown on the diagonal. The numbers are color coded.

Note: Most games/mods do not provide extra role information.

Correlation  -  Role Frags/Deaths
Role   0 1 2   Frags     Intensity  
  CT   0   174   174  132-198
  Terrorist   1 199   199  66-132
  Spectator   2     0-66
Deaths   199 174 0 373  

n° of
players per map

maps & times

Table 1: For the most recently played levels (upto a maximum of 65 set in AEstats.cfg), the number of players that where seen are shown in this histogram. These are absolute player counts, meaning that they *can* be higher than the max. player limit, since players can join/leave the map at any time.

The time-axis runs from left to right, e.g. the right-most column is the last map played that day.

Table 2: The table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts (happenings = frags + suicides + events). The specific counts in frags, suicides and events are also shown.

If the map times are less than 1 seconds (TimeBarrier set in AEstats.cfg) the per hour values are not calculated and set to zero (this removes meaningless high values).

Note: Some games/mods do not provide map names or time/date information.

  N° of Players per Map  
  ( Last 1 of 1 maps played, average PPM: 12 )  
12.0
6.0
0.0
1
2
1
Map Names & Times
 N°   Map Name   Begin   Up Time   HPH   Happenings   Frags   Suis   Events 
 de_Sienna_CZ   July 2014
28th 8:33:25  
 1:07'18 Hours   1906  2138 373 1 1764
      Average -> 1906 2138 373 1 1764

This page was generated with Æstats (c) 1998-2001 by Æon.
Using build v5.39 9/23/2002 6:38PM
 
Monday, July 28th 9:49 2014
Commercial use prohibited!