intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Monday, July 28th 9:49 2014
for the server ¥TumbleWeeds¥ Counter-Strike Server
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 12
Player Player Player
 11   ***CT***   9   Cpl. Pat   2   Rich Nagel  
 12   ***TERRORIST***   6   Cpl. Tim   1   Robert Smith  
 8   Cpl. Dustin   4   Lt. Brad   5   Sgt. Greg  
 7   Cpl. Ethan   3   Lt. Finn   10   Sgt. Ian  


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 12
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   Robert Smith   74.18 115  83  72  32  27  51  44 
2   Rich Nagel   70.84 109  74  67  35  32  39  35 
3   Lt. Finn   63.03 86  54  62  32  37  22  25 
4   Lt. Brad   57.94 86  47  54  39  45  9 
5   Sgt. Greg   49.58 67  28  41  39  58  -11  -16 
6   Cpl. Tim   43.27 67  25  37  42  62  -17  -25 
7   Cpl. Ethan   38.18 48  15  31  33  68  -18  -37 
8   Cpl. Dustin   36.86 57  19  33  38  66  -19  -33 
9   Cpl. Pat   28.01 58  16  27  42  72  -26  -44 
10   Sgt. Ian   27.76 53  12  22  41  77  -29  -54 
11   ***CT***   0.00 0  0 
12   ***TERRORIST***   0.00 0  0 
  40.80  4.2  62.2  31.1  50.0  31.1  50.0   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 12
Player 1 2 3 4 5 6 7 8 9 10 11 12  Frags 
 Robert Smith 1   17   15   15 17   19       83
 Rich Nagel 2 14   11   18     15   16     74
 Lt. Finn 3   9   11   16 10   8       54
 Lt. Brad 4 8   8   13     8   10     47
 Sgt. Greg 5   5   6   5 7   5       28
 Cpl. Tim 6 5   3   3     9   5     25
 Cpl. Pat 7 5   5   3     2   1     16
 Cpl. Dustin 8   1   6   5 5   2       19
 Sgt. Ian 9     5   2     4   1     12
 Cpl. Ethan 10   3   1   1 3   7       15
 ***CT*** 11                         0
 ***TERRORIST*** 12                         0
Deaths  32 35 32 39 39 42 42 38 41 33 0 0 373


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 12
Player 1 2 3 4 5 6 7 8 9 10 11 12  Frags 
 Robert Smith 1   3   7   10 12   19       51
 Rich Nagel 2 -3   2   13     14   13     39
 Lt. Finn 3   -2   3   13 5   3       22
 Lt. Brad 4 -7   -3   7     2   9     8
 Sgt. Greg 5   -13   -7   2 4   3       -11
 Cpl. Tim 6 -10   -13   -2     4   4     -17
 Cpl. Pat 7 -12   -5   -4     -3   -2     -26
 Cpl. Dustin 8   -14   -2   -4 3   -2       -19
 Sgt. Ian 9 -19   -3   -3     2   -6     -29
 Cpl. Ethan 10   -13   -9   -4 2   6       -18
 ***CT*** 11                         0
 ***TERRORIST*** 12                         0
Deaths  -51 -39 -22 -8 11 17 26 19 29 18 0 0 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
37.4
18.7
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% AK AUG AWM DE BE 57 G3 G18 HEG Kn FN M3 M4A MAC MP5 Sig P90 SR 550 552 TMP UMP USP XM1 Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
0 0.0% 0 0.0%  AK-47 
0 0.0% 1 0.9%  Steyr AUG 
30 26.1% 0 0.0%  Arctic Warfare Magnum 
0 0.0% 0 0.0%  Desert Eagle 
4 3.5% 0 0.0%  Beretta Elite 
0 0.0% 0 0.0%  FN Five-Seven 
43 37.4% 0 0.0%  G3/SG-1 Sniper Rifle 
1 0.9% 0 0.0%  Glock 18 
1 0.9% 0 0.0%  HE Grenade 
0 0.0% 0 0.0%  Knife 
0 0.0% 1 0.9%  FN M249 PARA 
1 0.9% 0 0.0%  M3 Super 90 Combat 
0 0.0% 7 6.1%  Colt M4A1 Carbine 
0 0.0% 0 0.0%  Ingram MAC-10 
0 0.0% 2 1.7%  MP5 Navy 
0 0.0% 0 0.0%  Sig p228 
0 0.0% 0 0.0%  FN P90 
0 0.0% 0 0.0%  Steyr Scout Sniper Rifle 
0 0.0% 13 11.3%  Sig SG-550 Commando 
3 2.6% 0 0.0%  SSG552 Commando 
0 0.0% 1 0.9%  Steyr TMP 
0 0.0% 2 1.7%  H&K UMP45 
0 0.0% 5 4.3%  .45 USP Tactical 
0 0.0% 0 0.0%  Benelli XM1014 
83 72.2% 32 27.8%  
 
   Suis   S %   
  0 0.0%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Half-Life Counter-Strike (Enhanced)provides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Half-Life Counter-Strike (Enhanced) provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 0  Suicides   N°   Form of Death 
   0   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 1 of 1 maps played, average FPH: 45 )  
45.0
22.5
0.0
4
5
1
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPF   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
 de_Sienna_CZ   July 2014
28th 8:33:25  
 1:07'18 Hours   45  51 83 32 0  1 of 12  15 9
      Average -> 45 51 83 32 0 1.0 15.0 9.0



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Monday, July 28th 9:49 2014
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